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Martial Lawless
ROLE
Gameplay Programmer
DESCRIPTION
I worked in a team of 6, including myself, to create Martial Lawless. My role as a Gameplay Programmer on the Martial Lawless project was mainly adding new gameplay features/systems and fixing bugs as they appeared. I wrote the framework that the entire combat system was built upon, as well as the grab and throw mechanic. I also had a very large part in the creation of the special attack's functionality and balancing
YEAR
2022
GENRE
Arcade-style Beatemup
PLATFORM
PC
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