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Martial Lawless

ROLE

Gameplay Programmer

DESCRIPTION

I worked in a team of 6, including myself, to create Martial Lawless. My role as a Gameplay Programmer on the Martial Lawless project was mainly adding new gameplay features/systems and fixing bugs as they appeared. I wrote the framework that the entire combat system was built upon, as well as the grab and throw mechanic. I also had a very large part in the creation of the special attack's functionality and balancing

Play Build

YEAR

2022

GENRE

Arcade-style Beatemup

PLATFORM

PC

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