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Half-Life Level
ROLE
Level Designer
DESCRIPTION
This level was created as my final project for my level design class my senior year at RIT to showcase all that I had learned about level design like enemy placement, strategic blinds, rest beats vs action beats, navigation, choice of different paths, etc.
I designed and edited this level using the J.A.C.K. community editor, which is essentially the same as the game's native editor Hammer, but with several bugs fixed and quality of life features added while still keeping that trademark Hammer jank intact.
YEAR
2024
GENRE
Level Design
PLATFORM
PC
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